Overview:
This was a simple two sided
Battletech game between Clan and Innersphere. The Drawing Board
application was used to select around 12,000 points per side. Four
players participated in the fight and plenty of beer was drunk.
It was based on an Inner Sphere world, with the Clan completing an
alpha strike on a City area intending to disable two key strategic
targets. Objectives and plans were issued in secret before the game
started.
The Clan used an Honour system, so they could not mass fire until the
Inner Sphere did. This made the first few exchanges interesting.
The Inner Sphere knew of the arrival of the Clan and had orders to
protect various key buildings. They did not know what buildings or
objectives that the Clan had.
Pilot and Gunnery skills were rolled on the standard table with a +2
for Clan rolls.
The Game played for 8 turns (I think) and lasted from 8pm till 4am in
the morning. After the Beers the Coffee kept us going - what a night!
A note on the Terrain. A lot of the buildings
are from Snapdragon Studio (who no longer make the 1/300th scale
items). The more European style houses and factories on the city block
are painted and supplied by Time cast http://www.timecastmodels.co.uk/
Players in attendance:
Faction:
Innersphere
Robin Fitton (inrepose)
Gary Payne |
Faction:
Clan Wolf
Robin Green
Marco Cortese |
| |
|
IS
"Secret" Objectives
This map displays the key Defence points that the Inner Sphere
were assigned to protect. The IS knew that the Clan entry point was in
the
North East.
Objective 1: Protect 4 key building areas.
Objective 2: Disable incoming Clan Mechs.
Objective 3: Move important Gas Fuel Truck convoy through city and off
North side of board.
Map:

Innersphere Forces:
|
|
Name |
Gunnery |
Piloting |
|
|
IMP |
4 |
5 |
|
|
Atlas
AS7-K |
4 |
5 |
|
|
Hussar
HSR-300-D |
3 |
5 |
|
|
Orion
ON1-K |
4 |
6 |
|
|
Gunslinger
GUN-1ERD |
4 |
6 |
|
|
Hollander
BZK-F3 |
4 |
5 |
|
|
Longbow
LGB-7Q |
4 |
5 |
|
|
Hunchback
(Hidden at Start) |
4 |
4 |
|
|
Thug
THG-10E (Hidden at Start) |
4 |
6 |
|
|
Ostsol OTL-4F (Dual PPC's) |
4 |
4 |
Clan
"Secret" Objectives
This
map displays the Clan entry point in the
North East segment of the map.
The two hardened buildings are the Clan targets.
Objective 1: Destroy Target 1, Tank Factory Exit building (Building
toughness 100pts)
Objective 2: Destroy Target 2, VTOL Launch Pad (Building toughness
60pts)
Objective 3: Clan will then need to exit on the West side
of the board.
Minimise Clan mech loses.

Clan Forces:
|
|
Name |
Gunnery |
Piloting |
| |
Man-O-War C |
4 |
5 |
| |
Puma D |
2 |
4 |
| |
Fenris D |
2 |
3 |
| |
Masakari C |
2 |
4 |
| |
Masakari C |
2 |
4 |
| |
Mad Cat |
4 |
5 |
The
Battle Overview (Sorry, not a blow by blow account just an overview).
Initially the Clan moved a Masakari and Man-o-War directly South,
splitting them from the main group and heading toward the recreational
lake. This is where they stayed for the most part of the fight and the
Masakari finally fell to a head shot from the Gunslinger.
The
Fenris ran at high speed directly West along the top area of the map,
avoiding any major damage and making a fast move toward the secondary
target the VTOL launch pad. On it's way down the board it took out the
Hussar who was only able to spot for the Longbow before going down in
flames. It took out both of the Clan Objectives.
The remaining Madcat, second Masakari and Puma made their way SW into
the city area and both ended up destroyed or taken out due to Gyro
destruction.
Early on the Ostsol suffered serious damage removing one of its PPC's
and causing a single engine Crit. For the rest of the battle the Ostsol
continued to harass the Masakari and Man-o-War in the South East map
segment.
The longbow held back at the VTOL pad but was outmaneuvered by the
Fenris, which slipped in and destroyed the VTOL pad and followed up
with the destruction of the Tank Factory.
The Innersphere were not able to get the Truck fuel convoy across
board, failing this objective but they did manage to inflict heavy
damage on the clan mechs.
A
successful strike and completion of objectives by the Clan, but the
Innersphere caused enough serious damage to call it a draw!
Thanks to all the players and well done for a game that started at just
after 8pm and ran til 4am!
Innersphere Forces after the battle:
|
|
Name |
Damage |
How |
|
|
IMP |
Hardly damaged. |
|
|
|
Atlas
AS7-K |
Some Damage, |
From
Masakari, Madtcat and Man o War |
|
|
Hussar
HSR-300-D |
Destroyed Turn 2. |
Torso
kill by Fenris |
|
|
Orion
ON1-K |
Major
internal and external damage |
Still
standing after a kick fight with the puma. |
|
|
Gunslinger
GUN-1ERD |
Destroyed
by Head Shot Turn 6 |
From
Madcat |
|
|
Hollander
BZK-F3 |
Hardly
Damaged |
|
|
|
Longbow
LGB-7Q |
No
Damage |
|
|
|
Hunchback
(Hidden at Start) |
Major
right and left side area damage some internals. No critical's |
Hits
from Madcat and Masakari |
|
|
Thug
THG-10E (Hidden at Start) |
Major
left side damage no internals. |
From
Madcat and Masakari |
|
|
Ostsol OTL-4F (Dual PPC's) |
Destroyed
on Last Turn. He almost survived being close to a Masakari and
Man-o-War for the whole game!
|
Various
shots from Masakari and Man-o-War |
Clan Forces after the battle:
|
|
Name |
Damage |
How |
|
|
Man-O-War C |
Good
spread of damage, nothing serious. Couple of Torso internals - no
crit's. |
Various
shots from Atlas, Gunslinger and Ostsol. |
|
|
Puma D |
Destroyed |
Major
damage and kick fight from the Orion |
|
|
Fenris D |
Hardly
damaged |
|
|
|
Masakari C |
Destroyed.
Head Shot on last turn. Other slight non-critical damage. |
On
last turn Gunslinger gets a headshot with the light laser (head already
has no armour). |
|
|
Masakari C |
2
Gyros destroyed 6th turn. Other non-critical's well spread around
damage. |
Hollander
Gauss and LRM15 from an Orion, both C.Torso crit's bringing down the
Masakari. |
|
|
Mad Cat |
Destroyed.
Major internal structure damage causing Gyro and Engine failure on the
last turn. |
Mix
of damage from Atlas, Hunchback, Orion and Gunslinger. |
Star
Game Mech's and Highlights.
The Star player is the Ostsol, he did not manage any kills but stayed
in the game creating a serious annoyance and some damage to the Clan
until the last turn when he was destroyed by major damage to the torso
from a Man-o-War rear shot!
Highlights:
Great head shot to the Gunslinger from a seriously damaged Madcat on
the 6th Turn.
The last stand of the Puma, when it stood up with only one leg and one
arm and then continued to pump damage into the Orion in the adjacent
square, before being knocked out.
The amazingly lucky LRM15 centre torso critical from the Orion to the
undamaged Masakari on Turn 6, when the Hollander followed up on the
same turn with a Gauss and also got a centre torso critical. Both shots
hit Gyros and the Masakari went down! It was a great scene in the City
centre when the Masakari fell!
The great run of the Fenris, which managed to destroy both of the Clan
objectives by the end of the match and avoid any serious damage.
Gallery:






Various smaller images from the Battle:



The Map before the Battle Started.

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